AI Insights · Timothy · January 2022
Top 5 io Games on Android in France Q4 2021
Discover the performance of the top 5 io games on the Android platform in France during Q4 2021, with insights on downloads, revenue, and active users.
The final quarter of 2021 saw significant trends in the performance of the top 5 io games on the Android platform in France. Here, we delve into the weekly downloads, revenue, and active users for these popular games during this period, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games | Fun Arcade and Casual Action Games showed notable activity. Weekly revenue fluctuated, peaking at approximately $43 in the last week of December. Downloads saw a significant rise towards the end of the quarter, reaching around 24.8K in the final week. Similarly, active users increased from 75.3K at the start of the quarter to 113.9K by the end.
Monster Evolution: Demon DNA by Homa had a varied performance. Weekly downloads started strong at 14K in late September but experienced a decline, stabilizing around 9.3K in the last week of December. Active users also displayed an initial surge, peaking at 34.5K in mid-October, before settling at around 22K towards the end of the quarter.
State.io — Conquer the World from CASUAL AZUR GAMES exhibited steady weekly revenue, with minor fluctuations, ending the quarter at $56. Downloads were more dynamic, with a noticeable increase to 9.4K in the last week. Active users saw a general downward trend, starting from 59.4K in late September and ending at approximately 46.7K in December.
Snowball.io by Geisha Tokyo, Inc. maintained consistent weekly revenue, hovering around $20-$30, with a slight peak at $36 in early November. Weekly downloads saw a significant jump, culminating at 17.9K in the week leading up to Christmas. Active users followed a similar pattern, increasing from 34.7K in late September to 85.8K by the end of December.
Finally, Paper.io 3D from VOODOO demonstrated modest revenue growth, peaking at $16 in early November. Downloads fluctuated, with a notable rise to 11K in the last week of December. Active users showed a consistent increase throughout the quarter, from 34.3K in late September to 46.5K in December.
For more detailed insights and data, visit Sensor Tower.